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Tabletop space opera roleplaying game

Star Wars Roleplaying Game
Edge of the Empire
Edge-of-the-Empire-Corerulebook FFG 2013.jpg

Cover art by Scott Schomburg

Designers
  • Dave Allen
  • Shawn Carman
  • Jay Little
Publishers Fantasy Flight Games
Publication 2013;
9 years agone
 (2013)
Genres Space opera
Systems Custom
ISBN 978-1616616571
Star Wars Roleplaying Game
Historic period of Rebellion
FFE-SWAgeofRebellion cover.jpg
Designers Sterling Hershey
Publishers Fantasy Flight Games
Publication three August 2014;
seven years ago
 (2014-08-03)
Genres Space opera
Systems Custom
ISBN 978-1616617806
Star Wars Roleplaying Game
Forcefulness and Destiny
FFE-SWForce&Destiny cover.jpg
Designers Sterling Hershey
Publishers Fantasy Flight Games
Publication 2015;
7 years ago
 (2015)
Genres Space opera
Systems Custom
ISBN 978-1633441224

The Star Wars Roleplaying Game is a tabletop role-playing game gear up in the Star Wars universe, outset published by Fantasy Flight Games in 2012. It consists of three different standalone games, each one is separate themed experience:[one]

  • Star Wars: Edge of the Empire [two] (for playing bounty hunters, colonists, explorers, hired guns, smugglers, or technicians).[1]
  • Star Wars: Historic period of Rebellion [two] (for playing insubordinate soldiers and freedom fighters confronting the evil Galactic Empire)
  • Star Wars: Strength and Destiny [2] (for playing the last Jedi Knights nether the Empire'south dominion)
  • Star Wars: The Strength Awakens (set prior to the events of the third Star Wars trilogy)[iii]
  • Star Wars: Rise of the Separatists (Set during the Clone Wars, players can be Jedi, clone troopers and fifty-fifty work for the Separatists)[four]

Development [edit]

Previous Star Wars collectible card and roleplaying game publisher Wizards of the Coast declined to renew their licence in 2010 after 11 years.[five] At Gen Con 2011 Fantasy Flight Games appear they had acquired the licence from Lucasfilm Ltd., and at the following Gen Con announcing Star Wars: Border of the Empire for 2013, Star Wars: Age of Rebellion for 2014, and Star Wars: Strength and Destiny for 2015, while releasing Star Wars: Border of the Empire Beta and Star Wars: Border of the Empire Beginner Game later in the same year. These releases revealed that the new RPG was based on Jay Petty'due south Warhammer Fantasy Roleplay 3rd edition, with the dice becoming the narrative dice organisation [2] : 315

Age of Rebellion 's beta version was released in October 2013, a beginner set released on Apr 25, 2014,[6] and the final version of the game, the Age of Rebellion core rulebook, released on July 3, 2014.[7] The tertiary line of products, Star Wars: Force and Destiny, for playing Jedi characters, was released in beta in September 2014. In August 2018, the sourcebook Rise of the Separatists, set during the Clone Wars,[viii] it was released May 9, 2019.[9]

Fantasy Flying initially drew criticism for releasing a beta version, making people pay twice, and for the actress expense of the unusual custom dice; merely reviews later launch were enthusiastic virtually the dice, with Game Informer maxim "In practice, this system offers tremendous flexibility to let the players to participate in the storytelling process, rather than only waiting for the GM to respond after a dice roll. The players talk together most how to translate a roll of the die, and shape the results to make the well-nigh exciting story. It also speaks strongly to the cinematic nature of the Star Wars universe; characters in the movies frequently succeed or fail along with potent side effects."[one] and Penny Arcade saying "This dice system is designed to facilitate awesome storytelling and it worked great!"[10]

Release timeline [edit]

In the following release timeline, supplements are not included, all the same the timeline includes dice sets and the principal rule-containing products from all 4 lines of standalone games, including beta versions, beginner games, and core rulebooks.

  • August 2012: Star Wars: Edge of the Empire Beta Version
  • December 2012: Star Wars: Border of the Empire Beginner Game, a boxed fix including the beginning mass-produced dice of the game.
  • January 2013: The standalone Star Wars: Border of the Empire roleplay dice sets are released.
  • June 2013: Star Wars: Border of the Empire (core rulebook)
  • September 2013: Star Wars: Age of Rebellion Beta Version
  • April 2014: Star Wars: Age of Rebellion - Beginner Game (Box Set)
  • July 2014: Star Wars: Age of Rebellion (cadre rulebook)
  • July 2014: The die sets from the game are re-released, this time with the characterization Star Wars Roleplaying Die.
  • September 2014: Star Wars: Force and Destiny Beta Version
  • June 2015: Star Wars: Strength and Destiny Beginner Game (Box Ready)
  • July 2015: Star Wars: Force and Destiny (core rulebook)
  • September 2016: Star Wars: The Force Awakens Beginner Game (Box Prepare)
  • Feb 2018: Dawn of Rebellion (Era sourcebook)
  • August 2018: Rise of the Separatists (Era sourcebook) is announced.
  • January 2019: Allies and Adversaries (Profile sourcebook) is announced.
  • May 2019: Ascension of the Separatists (Era sourcebook)
  • Dec 2019: Gadgets and Gear (sourcebook)
  • February 2020: Starships and Speeders (sourcebook)

Setting [edit]

The first three installments of the Star Wars Roleplaying Game are gear up within the time period of the original Star Wars trilogy. Star Wars: Edge of the Empire is set shortly after the destruction of the first Death Star, and deals with characters on the fringes of galactic space. Age of Rebellion is set around the time of The Empire Strikes Back, and allows players to join the Rebellion. Like Border of the Empire, Forcefulness and Destiny is prepare shortly after the destruction of the outset Death Star and the death of Obi-Wan Kenobi, when the forcefulness sensitives and Jedi slowly offset to re-emerge in hopes of rebuilding the Jedi Order.

The Rise of the Separatists Era sourcebook is set during the Clone Wars era at the beginning of the Palpatine regime. Players can be Jedi, clone troopers or Separatists.

The Dawn of Rebellion Era sourcebook is gear up during the waning of the Republic and the ascendance of the Empire. Information technology deals with the events at the time of Rogue I, in which the Rebellion is divided into factions and is opposing the Empire just as it is consolidating its power.

The Force Awakens Beginner Game is gear up during the current era depicted in Star Wars: The Forcefulness Awakens, with the risk provided taking identify but before the events of the movie.

Game system [edit]

Characteristics [edit]

The Characteristics are Brawn (Physical Power), Agility (Physical Precision), Intellect (Intelligence and "Book Smarts"), Cunning (Wisdom and "Street Smarts"), Willpower (Endurance and Focus), and Presence (Charisma and Attractiveness).[11] : fifteen–sixteen [12] : 22–23 [thirteen] : 24–25 Feature levels (called "ratings") range from a minimum Rating of ane to a maximum Rating of 6, although there is a ceiling of 5 during character cosmos. Each character race has different base Characteristic ratings, though additional ratings in each attribute tin can be gained during or later on grapheme creation, at the cost of the value of the next level times x. (Case: Raising a grapheme's Brawn Rating from two to 3 would toll three ten 10, or 30 points). The character can besides unlock the Talent Dedication for 25 points, which grants a +1 Feature increase, in one case per career Specialization Tree (see Talents, beneath).

Strain is a derived characteristic based on a Racial minimum plus the character's Willpower that determines how much physical, mental or emotional stress a character tin take before collapsing. Wound Points are a derived characteristic based on a Racial minimum plus the graphic symbol's Brawn that determines how much concrete impairment a graphic symbol can take before passing out or slipping into a coma. Soak is the protection granted by the habiliment or armor a character is wearing and/or the character'south natural toughness. Defence is resistance to melee and/or ranged weapon attacks and is granted by armor or certain Talents.

Templates [edit]

After determining attributes, the player designs their character using a Species Template.[11] : 43–53 [12] : 51–60 [13] : 54–63 Each species has different racial characteristic minimums and maximums. Each Species besides has Special Abilities, a free level in a skill (up to a maximum of Level 2 at creation) and/or a Talent. As an example, Humans[note ane] have a species template that has a score of 2 in all Characteristics and can take any two different not-career skills of the player's option at the start of play. Characters can as well pay points to increase starting wealth (a baseline of 500 credits / point) or Special Abilities.

The player so picks a Career (similar Technician or Ace), which grants 8 Career Skills (of which the player must cull iv). Then they pick 1 of the iii or more Specializations of that Career (like the Smuggler career'southward Pilot, Scoundrel and Thief specializations from the core rulebook[11] : eighty ). Each Specialization grants 4 more Career Skills (of which the player must selection 2), and a Specialization Tree, which grants specialization-based Talents.[notation 2]

All the Career Skills listed under the character's Career and Specialization (whether chosen or not during character creation) tin be bought for a flat bespeak cost. The non-Career skills cost an extra 5 points per level. The Career Skills chosen by the player from the career and specialization lists are granted their first level gratuitous during initial grapheme creation, but cost the same as other Career Skills when buying higher levels.

Characters cannot buy a new Career simply may buy boosted Specializations - whether they are under their Career or not. However, if a character wishes to buy another specialization, information technology costs less for ane under their chosen Career than for one nether another Career. For example, the Engineer Career in the core Age of Rebellion book narrows downward to the Mechanic, Saboteur, and Scientist specializations. An Engineer - Mechanic who wants to add together the Engineer'southward Scientist specialization would pay less than if they wanted to add the Ace's Airplane pilot specialization. The character can fifty-fifty take a Specialization from one of the other games like the Border of the Empire Technician's Slicer [note 3] or Bounty Hunter'south Martial Artist specializations.

The Universal "Careers" are generic Specializations that can exist used by any of the core games. Some allow characters from one game to crossover to the others. Force Sensitive Exile and Force Sensitive Emergent allow veteran characters from Border of the Empire and Age of Rebellion respectively to become Forcefulness users and apply the Force and Destiny game rules. Recruit allows Edge of the Empire characters to cross over to the more idealistic Age of Rebellion campaigns. They toll the same every bit if they were Specializations under the character's existing Career, making them cheaper and more effective than buying a Specialization under a dissimilar Career.

Skills [edit]

At that place are iii types of skills in the Star Wars Roleplaying Game. Knowledge skills cover intellectual pursuits, Gainsay skills comprehend confrontational deportment, and General skills cover non-combat deportment.[xi] : 101 [12] : 113 [13] : 111

The game'southward rules presume that all characters have all the game system'southward skills at "zero level" if they do not take a level in it. The character'due south default skill level is equal to the skill'due south governing Characteristic score. "Default" skill rolls utilize one greenish 8-sided Ability die per Characteristic level.

Purchasing a level in a skill (called a "rank") makes the graphic symbol an expert in it. Skills have a maximum rank of v (just a ceiling of Rank 2 during character cosmos). Skill ranks can exist purchased for v points times the next level (five x Lvl) for Career skills, with the additional cost of 5 additional points (5 10 Lvl [+v] = Toll) for non-Career skills. For instance, buying Rank ane in Athletics skill would cost no points if it was a selected career or specialization skill during graphic symbol creation, 5 points (5 x 1 = 5) if it was a non-selected career skill during or after character creation, and 10 points (5 10 ane [+5] = 10) if it was a non-career skill. Buying Rank 2 would cost 10 points (5 x two = ten) for a selected or non-selected career skill and 15 points (5 ten two [+5] = 15) for a non-career skill.

Regular skill rolls substitute a yellow 12-sided Proficiency dice for a light-green 8-sided Power die per skill rank. For instance, a character with a Rank of 4 in computers skill and a Rating of 5 in their Intellect attribute would roll 4 Proficiency dice and one Power die rather than five Ability dice. Information technology can also add green Ability die if the character's skill level is higher than their aspect level. Permit's say that in the example in a higher place the graphic symbol instead had a Rank of 5 in computers skill and a Rating of 4 in their Intellect aspect. They would still roll four Proficiency dice and one Power die rather than five Proficiency dice until the character's Intellect rating is raised to 5. Blue half dozen-sided Heave Dice are added for advantageous events or if some other character is helping the player character with the attempt.

Skill rolls are opposed by rolling a pool of purple viii-sided Difficulty Die. Depending on the complexity of the task the character is attempting, it could range from ane Difficulty die for an Easy complexity job (picking a keyhole lock with a lockpick set) to v Difficulty dice for a Formidable complexity task (smashing a complex vault door lock without knowing the schematics). Black 6-sided Setback Dice are added for disadvantageous events

If the character is being opposed by an NPC antagonist while performing a chore, then the dice pool is based on the NPC's opposing skill. The Difficulty Pool is created by calculation a royal Difficulty Die for each green Ability Die the NPC has in the skill and a carmine 12-sided Challenge Die for each yellow 12-sided Proficiency Dice the NPC has in the skill. Black Setback Dice are added if some other NPC is helping the antagonist NPC to hinder the thespian character'due south attempt.

Talents [edit]

Talents are advantages that add flavor to a grapheme and either grant bonuses, benefit allies, remove penalties during play, or penalize adversaries.[xi] : 127–145 [12] : 139–159 [13] : 135–153 They cost experience points to buy, and must be unlocked in the order they appear on a diagram called a "Specialization Tree" (similar to those constitute in video games such as Star Wars: The Old Republic)[11] : 93 [12] : 103 .[13] : 103 The further downwardly the diagram, the more than powerful (and expensive)[notation 4] the Talents become. This ways that sometimes a actor has to purchase Talents that they practise not want or require in order to get to desired talents further downwardly the same branch. All the same, information technology avoids having the graphic symbol cherry-choice the more than powerful talents and leaving the residue. The player can simply purchase a selection on the tree once (just can sometimes buy it over again if a higher level appears lower down on the diagram).

Each Career Specialization has its own Specialization Tree. Each Tree has four columns and v rows, for a full of twenty Talents each.[xi] : 93 [12] : 103 [thirteen] : 103 When the tree is all filled out, the character cannot purchase any more talents from it. If the actor wishes to obtain more than Talents for their character, then they must buy a new Career Specialization and begin filling out that Specialization Tree.

Talents are split into two groups. "Passive" talents (which have a blue code) denote abilities that are considered ever on and can be used for the entire duration of the session. "Active" talents (which accept a red lawmaking) announce abilities that require a difficulty scroll to plow on prior to utilize, and in some cases can but be used a limited number of times in a given session. Some talents have levels and can exist purchased more in one case. The talent's levels stack, even if they are bought for dissimilar amounts of experience points.

Example: Grit is a passive Talent that grants a bonus of +ane per level to the character'southward Strain. Allow'due south say a player bought their character iii levels of Grit from 1 Specialization Tree at a total cost of 45 points (10+15+xx = 45). So they bought one level of Grit on another Specialization Tree at a cost of 10 points. They would cumulatively stack as four levels of Dust (granting a total of +iv to Strain).

Disadvantages [edit]

Disadvantages can exist taken during grapheme creation to offset point costs.

Edge of the Empire has Obligation, something the character is forced or compelled to exercise.[11] : 29, 38–43 The number of Player Characters in the grouping sets the base disadvantage number. The smaller the group, the larger the Disadvantage level that each player must bear. The Game Master rolls percentile die at the beginning of play to see which grapheme's disadvantage will be used during the session. The character can pay off the disadvantage with feel points in gameplay.

Historic period of Rebellion has Duty, something the character wants to exercise.[12] : 46–50 Levels of Duty can be cashed in for Contribution levels, which establish the individual or group's rank in the Rebellion. Information technology likewise can be used to grant gifts of equipment, vehicles, or resources.

Force and Destiny has Morality, which governs how close the Force-using character is to slipping over to the Night Side.[13] : 48–53 Unlike the other 2 games, Morality is governed by a character'due south actions during gameplay. Conflict is generated whenever they cull to perform a morally questionable action or choose to use the Dark Side of the Force in order to power their abilities. Morality cannot be 'bought' with XP, instead a thespian wanting to modify their alignment must actually role-play a more aggressive character to turn Night, or perform acts of compassion to become a paragon of the Light.

Motivation is the character's guiding principle. In the contemptuous Edge of the Empire, it is an Ambition, Cause or Relationship.[11] : 94–97 In the idealistic Age of Rebellion, it is a Quest, Belief or Personal Connectedness.[12] : 104–108 In Force and Destiny it is an Appetite, Cause or Faith.[13] : 105–108 If the histrion uses the character's Motivation during gameplay, they get an experience point bonus.

Dice [edit]

Using the storytelling dice from their earlier Warhammer Fantasy Roleplay (3rd edition) as its basis, Fantasy Flight Games tweaked the design a fiddling to make a dice puddle arrangement that was more evocative of the Star Wars universe. It renamed the dice types,[note v] uses vi-, 8-, and 12-sided die rather than 6-, 8-, and ten-sided dice, abandons the "exploding die" mechanic,[note 6] and removes the Stance dice.

The narrative die organisation uses seven different types of dice.[two] : 315 [i] [eleven] : 10–11 [12] : 17–xix [13] : 17–19 They apply symbols rather than numbers and are interpreted on two axes: Succeed / Fail and Lucky / Unlucky. You can succeed, merely have negative complications or fail but have positive advantages.

  • Ability [green 8-sided die]: Represents the character's characteristic level (1 to 6 die). It is used if they are using a skill to perform a chore that they are untrained in.
  • Proficiency [yellow 12-sided dice]: Represents the character's skill. Every rank of skill (i to 5 die) substitutes a Proficiency die for an Ability die.
  • Boost [light blueish half-dozen-sided die]: Used to aid a skill whorl due to advantageous factors (like being assisted past an ally).
  • Difficulty [regal 8-sided dice]: Used to oppose a skill roll by how difficult the chore is (normally rated from one to v dice). They are also used if the task is being opposed past an untrained character and is based on their Attribute level (1 to 6 dice).
  • Challenge [red 12-sided die]: Used when a skill ringlet is being opposed by a skilled character with ranks in a skill. Each rank of Proficiency (1 to 5 dice) replaces a Difficulty dice with a Challenge dice.
  • Setback [black half-dozen-sided dice]: Used to penalize a skill whorl due to disadvantageous factors.
  • Forcefulness [white 12-sided die]: Used to determine the number of Destiny Points that go into the Destiny Puddle at the beginning of play. Also used for Luck rolls and the use of Strength Powers.
  • Percentile [x-sided dice]: Used to roll on the Critical Injury and Critical Hit charts. They are of unlike colors, ane representing the tens digit and the other representing the ones digit (e.g., "0" and "7" is 7, "3" and "five" is 35, and "0" and "0" is 100). They are non included in the narrative dice set up, but are easily obtainable.

The facets contain either a bare or one of 6 results.[two] : 315 [11] : 12–14 [12] : xix–21 [13] : 20–21 Success and Failure are positive and negative results on the Succeed / Fail axis. If the sum is positive, the action succeeds, but if the sum is neutral or negative, then it fails. Reward and Threat are positive and negative results on the Lucky / Unlucky axis. If the sum is positive, the activity has positive side-effects (like skill bonuses or lucky breaks). If the sum is negative, then the activeness has negative side-effects (like penalties and complications). Triumph (only found on Proficiency die) is a Disquisitional Success that counts as a success result and can unlock special abilities or crusade critical damage in gainsay. Despair (simply establish on Challenge dice) is a Critical Failure that counts as a failure result and also causes a powerful negative effect (e.g., a firearm runs out of ammo or a vehicle breaks down during a chase). Triumphs and Despairs do not abolish each other out and are non canceled by surplus Advantages and Threats.

Destiny Tokens [edit]

Destiny Tokens are small round pieces of paper-thin that are black on one side and white on the other.[11] : 27–28 [12] : 34–36 [xiii] : 35–37 They represent the party's puddle of Destiny Points. They are granted based on Force Die rolls at the starting time of each session. Each player in the party rolls a Strength Die and the number of White and Black dots are added upward. The Player Characters' political party gets the tokens of one color and the game master gets the remaining tokens of the opposing color. White Tokens (The Low-cal Side of the Force) are for the Good Guys. Blackness Tokens (The Dark Side of the Force) are for the Bad Guys. The party'due south amalgamation determines which color they get. (Although players' characters begin play firmly on the Light Side - or are at least redeemable to it - in that location is a possibility that they could slide, fall or even leap into the Dark Side during play.)

A Destiny Point can exist spent to award a bonus die for a character'due south activity (by adding a dark-green Ability Die or converting an Power Die into a xanthous Proficiency Dice), or inflict a penalty die to the opposition's effort (past adding a purple Difficulty Die or converting a Difficulty Die into a crimson Challenge Die). Every time a Destiny Point is used by the party or the game master, one of their Destiny Tokens is flipped over to change its colour. This flipped token can now be added to the opposite side'due south pool. Players have to decide whether they want to spend a Destiny Point that may exist needed later or not spend information technology to limit the game principal's ability to aid a named NPC antagonist or penalize a player character.

Destiny Points can also be used to change a situation or abolish out or re-gyre an unfavorable result like a fatal hit or pivotal skill-check failure.

Example: "I'm drawing my pistol..." "Did you retrieve to retrieve your pistol when y'all savage down that hillside last scene?"

Combat Rules [edit]

The beginning step in combat is to figure out Initiative,[eleven] : 198–200 [12] : 210–212 [13] : 204–206 which is figured by making a Absurd or Vigilance skill cheque. The results (best to worst) indicate the order in which the characters and their adversaries act.

The Gainsay skills are Brawl, Melee, Lightsaber, Ranged (Light), Ranged (Heavy), and Gunnery.[eleven] : 204–206 [12] : 131–133, 216–219 [13] : 139–141 The close combat skills - Brawl and Melee - use Brawn and the ranged combat skills - Ranged (Calorie-free), Ranged (Heavy), and Gunnery - use Agility.

  • Brawl covers unarmed gainsay.
  • Melee covers armed gainsay.
    • Lightsaber covers armed combat with a Lightsaber or similar focused energy weapon (similar Stage Daggers or Lightwhips). Anyone can acquire to use a Lightsaber, but a character has to be a Forcefulness Sensitive in lodge to wield it effectively. Lightsabers use Brawn[note 7] as its base of operations aspect (like all melee weapons). Withal, certain Force and Destiny Talents can use Agility or even Intellect or Presence as a base.
  • Ranged (Light) are pocket-size ranged weapons that can be carried and fired with one hand.
  • Ranged (Heavy) are large ranged weapons that need to be carried by ii hands.
  • Gunnery covers pintle-mounted or turreted ranged weapons, commonly mounted on vehicles and starships. It also covers fixed-firing on-board weapon systems similar a starfighter'due south laser cannons, ion cannons, and proton torpedo launchers.

Gainsay modifiers are calculated using Range Bands (the approximate distance the character is from the target).[11] : 208–209 [11] : 221–222 [13] : 213–216 The hand-to-manus skills (Brawl, Melee, and Lightsaber) can only be used at Engaged range. The ranged combat weapons are used at Close, Medium, Long, and Extreme range (the longer the range, the greater the Difficulty rank). Characters with a ranged weapon suffer a Difficulty penalisation when in Engaged range because their target is besides shut for the character to aim properly. Characters operating a gunnery weapon or weapon station while in Engaged range cannot utilize it until they defeat or drive off their opponent.

Not-Player Characters in Combat [edit]

In combat the player characters have 3 kinds of adversaries: Minions, Rivals, and Nemeses.[11] : 389–390 [12] : 409–410 [13] : 399–400

Minions are "nameless individuals who provide muscle to flesh out encounters"[eleven] : 389 - like 'Mooks' in Feng Shui. They have group Soak and Wound Threshold ratings. When a graphic symbol attacks them, the Minion grouping subtracts their Soak from information technology. Every time the impairment exceeds the wound threshold, a minion "succumbs" and the group loses a member.[note viii] If the damage doesn't exceed the threshold, the minion is fine and can keep fighting. If an private minion takes a Critical Injury, they are incapacitated; an expanse-outcome attack on a minion group that inflicts a Critical Injury incapacitates ane minion per Critical Injury scored.

Example: A Rebel soldier fires a blaster pistol at a squad of four Stormtroopers, which have a Soak of 5 and a Wound Threshold of five. If he scored 10 Damage, it would do (10-five-v = 0) Wounds, and would take no effect (since no Damage got through their Soak and Wound Threshold). If he scored 11 Damage, it would do (eleven-5-5 = 1) Wounds, and would incapacitate i of the Stormtroopers. If he scored 15 Impairment, information technology would exercise (fifteen-5-5 = v) Wounds, and would still merely incapacitate one Stormtrooper (considering their base Wound Threshold is 5). Scoring 16 to twenty Impairment would incapacitate 2 Stormtroopers (because it inflicted six to 10 Wounds, which is equal to 2 Stormtroopers' worth of Damage).

Rivals are named adversaries that are "more unsafe than minions but still junior to well-nigh Thespian Characters".[xi] : 390 They act as minor antagonists and/or lieutenants to major antagonists.[annotation nine] They suffer Wounds and Critical Injuries normally, but can die if their Wound Threshold is exceeded.

A Nemesis is the reverse of the character, the Big Bad Guy to their Adept Guy[note 10] [note eleven](or vice-versa for Nighttime Side characters). They are usually more powerful than the grapheme in order for them to be a claiming - not just for the character, but for the whole political party. They are treated like player characters when they fight, make skill checks, and take damage. The main thing that separates a Nemesis from a Rival is that they are the major antagonist. They are the dragon in the cave, the villain in the 3rd act of the screenplay, or the endboss of the video game.

Minions and Rivals do not accept Strain. Instead, the Strain inflicted is converted into Wounds. Minions cannot use abilities or invoke effects that utilise Strain, but Rivals can. When Rivals use abilities or invoke effects that suffer Strain, it is converted into Wounds. Since Minions and Rivals don't take Strain, it tin can't be recovered. In dissimilarity, Nemeses take and recover Strain like Actor Characters do.

A group of Minions can't have ranks in skills individually. However, they tin attain ranks in skills depending on how many of them work together. The more Minions that are incapacitated, the lower the grouping'south maximum skill rank will become. Rivals and Nemeses accept ranks in skills like player characters and can gain Boost dice or inflict Setback dice when they work together.

Books and supplements [edit]

Star Wars Roleplaying Game [edit]

These items tin be used with Edge of the Empire, Age of Rebellion and/or Strength and Destiny rules sets.

  • Rulebooks / basic sets
    • Star Wars: The Force Awakens - Beginner Game: The game is set before Star Wars: The Forcefulness Awakens, during the New Republic era. Box set includes the 48-page Star Wars: The Forcefulness Awakens basic rule volume, a 14-piece Star Wars: Roleplaying Game Dice ready, and a ready of 8 Destiny Tokens. Also includes the 32-page adventure module book Discovery on Jakku and the following play aids: four eight-page pre-generated player graphic symbol booklets, a double-sided map (obverse (ii maps): hangar bay of the Silencer / wreck of the Starlight Wanderer; opposite (one map): Galactic Map with major merchandise routes and a sidebar with brusque entries on the planets Jakku, Takodana, and D'Quar and the First Club'south Starkiller Base), and 49 grapheme and vehicle tokens. The Beginner Game rule volume is limited and lacks the total gameplay and character generation and development rules from the other iii Core Books. No core book, Era sourcebook, or supplements are scheduled to follow.
  • Accessories
    • Star Wars Roleplaying Dice (2014): A set containing ane white Force die, 3 light-green Advantage die, 2 yellow Proficiency die, 2 blue Boost dice, 3 regal Difficulty die, i blood-red Challenge die, 2 black Setback dice, and a gear up of iv Destiny Tokens.
    • Star Wars Roleplaying Critical Damage Decks - A quick reference for Game Masters that details the results of a Critical Damage roll. Can likewise be drawn to randomly select a outcome rather than using a d100 roll.

Star Wars Roleplaying Game: Disquisitional Damage Decks

  • Star Wars Roleplaying Game: Characters - Critical Injury Deck
  • Star Wars Roleplaying Game: Ships and Vehicles - Critical Striking Deck
    • Star Wars Roleplaying Adversaries Decks - Contains stats for NPCs. Can be used every bit a quick reference past the Game Primary, or to randomly select an NPC adversary when needed.

Star Wars Roleplaying Game: Adversary Decks

  • Star Wars Roleplaying Game: Scum and Villainy Antagonist Deck
  • Star Wars Roleplaying Game: Imperials and Rebels Adversary Deck
  • Star Wars Roleplaying Game: Citizens of the Galaxy Antagonist Deck
  • Star Wars Roleplaying Game: Creatures of the Galaxy Antagonist Deck
  • Star Wars Roleplaying Game: Imperials and Rebels 2 Adversary Deck
  • Star Wars Roleplaying Game: Hunters and Strength Users Adversary Deck
  • Star Wars Roleplaying Game: Imperials and Rebels Iii Adversary Deck
  • Star Wars Roleplaying Game: Republic and Separatist Adversary Deck
  • Star Wars Roleplaying Game: Republic and Separatist II Adversary Deck
  • Adventures
    • Star Wars: The Force Awakens - A Call for Heroes: A sequel to Discovery on Jakku from the Beginner'south Game. Information technology is a 30-folio booklet that is available from their website as a downloadable PDF file.
  • Sourcebooks
    • Ascension of the Separatists (Era Sourcebook): Gear up during the Prequel movies (Star Wars: Episodes I, II & Iii) and the Star Wars: Clone Wars TV serial (Star Wars: The Clone Wars (Television set 2003-2005) & Star Wars: The Clone Wars (TV 2008-2013)) at the beginning of the Clone Wars era.
    • Collapse of the Commonwealth (Era Sourcebook): Prepare during the events of Star Wars: Revenge of the Sith. Details the end of the Clone Wars, the decline of the Old Commonwealth, the purge of the Jedi Order, and the rise of the Sith. Introduces new character Races, Careers, and Specialization Trees and details important NPCs of the period.
    • Dawn of Rebellion (Era Sourcebook): Set up during the events of the Rogue 1: A Star Wars Story picture and the Star Wars: Rebels (TV 2014-2018) series, between the rise of the Empire and the beginning of the Rebellion.
    • Allies and Adversaries (Non-Player Character Sourcebook): Profiles and stats for over 130 NPCs. Details Rebels, Imperials, and assorted rogues, scum and villains.
    • Gadgets and Gear (Weapons and Equipment Sourcebook): Collects most of the weapons and gear from the Edge of the Empire, Historic period of Rebellion, and Strength and Destiny lines, plus new content made just for this volume.
    • Starships and Speeders (Ships and Vehicles Sourcebook): Collects almost of the ships and vehicles from Edge of the Empire, Age of Rebellion, and Force and Destiny lines, plus new content made just for this volume.

Star Wars: Edge of the Empire [edit]

  • Rulebooks / bones sets
    • Star Wars: Edge of the Empire - Beta Rules: Rule Book contains the get-go adventure module Crates of Krayts. It came with v full-color character sheets and a sheet of Roleplaying Die conversion stickers. Requires four 6-sided dice, vi 8-sided dice, and four twelve-sided dice of an appropriate size to brand a full basic dice prepare.
    • Star Wars: Edge of the Empire - Beginner Game: Box set includes the 48-folio Star Wars: Edge of the Empire basic dominion book, a 14-slice Star Wars: Edge of the Empire Die set, and a set of viii Destiny Tokens. Also includes the 32-page adventure module book Escape from Mos Shuuta and the following play aids: four eight-page pre-generated actor character booklets, a double-sided map (obverse side: a cantina / reverse side: the interior of the Krayt'due south Fang - a Corellian YT-1300 light freighter), 35 grapheme tokens, and 5 vehicle tokens. Downloadable PDF files of two boosted eight-folio pre-generated player character booklets are available from their website. The Beginner Game basic dominion book is limited and lacks the full gameplay and character generation and development rules from the Cadre Book.
    • Star Wars: Border of the Empire - Cadre Rulebook
    • Star Wars: Edge of the Empire - Game Main's Kit: Includes the 4-console gamemaster'due south screen and a 32-page booklet containing the adventure module Debts to Pay and an article discussing hints on how best to use the Nemesis Character system for Star Wars campaigns.
  • Accessories
    • Star Wars: Edge of the Empire Dice (2013): A prepare containing i white Force die, iii green Advantage dice, ii yellowish Proficiency die, 2 blue Boost die, 3 purple Difficulty dice, 1 blood-red Challenge die, 2 black Setback die, and a ready of iv Destiny Tokens.
    • Star Wars: Edge of the Empire Career Decks: Decks of cards that tin exist used every bit a quick reference tool for players and game masters. Each card shows one of a Career'southward Talents and tin exist used to remember what Talents a character has and how they are used. They tin can also randomize what Talents an NPC uses.

Star Wars: Border of the Empire - Explorer Career Decks

  • Border of the Empire: Explorer Signature Abilities Deck
  • Edge of the Empire: Explorer - Fringer Specialization Deck
  • Edge of the Empire: Explorer – Trader Specialization Deck
  • Edge of the Empire: Explorer - Sentinel Specialization Deck
  • Edge of the Empire: Explorer - Archeologist Specialization Deck
  • Edge of the Empire: Explorer – Big Game Hunter Specialization Deck
  • Border of the Empire: Explorer - Driver Specialization Deck

Star Wars: Border of the Empire - Hired Gun Career Decks

  • Edge of the Empire: Hired Gun Signature Abilities Deck
  • Edge of the Empire: Hired Gun - Bodyguard Specialization Deck
  • Edge of the Empire: Hired Gun - Marauder Specialization Deck
  • Border of the Empire: Hired Gun – Mercenary Soldier Specialization Deck
  • Edge of the Empire: Hired Gun - Enforcer Specialization Deck
  • Edge of the Empire: Hired Gun - Heavy Specialization Deck
  • Edge of the Empire: Hired Gun - Demolitionist Specialization Deck

Star Wars: Edge of the Empire - Colonist Career Decks

  • Edge of the Empire: Colonist Signature Abilities Deck
  • Edge of the Empire: Colonist - Medico Specialization Deck
  • Edge of the Empire: Colonist - Politico Specialization Deck
  • Edge of the Empire: Colonist - Scholar Specialization Deck
  • Edge of the Empire: Colonist - Entrepreneur Specialization Deck
  • Edge of the Empire: Colonist - Marshall Specialization Deck
  • Edge of the Empire: Colonist - Performer Specialization Deck

Star Wars: Border of the Empire - Smuggler Career Decks

  • Edge of the Empire: Smuggler Signature Abilities Deck
  • Edge of the Empire: Smuggler - Scoundrel Specialization Deck
  • Border of the Empire: Smuggler - Thief Specialization Deck
  • Edge of the Empire: Smuggler - Pilot Specialization Deck
  • Border of the Empire: Smuggler - Charmer Specialization Deck
  • Border of the Empire: Smuggler - Gambler Specialization Deck
  • Edge of the Empire: Smuggler - Gunslinger Specialization Deck

Star Wars: Edge of the Empire - Technician Career Decks

  • Edge of the Empire: Technician Signature Abilities Deck
  • Border of the Empire: Technician - Mechanic Specialization Deck
  • Border of the Empire: Technician – Outlaw Tech Specialization Deck
  • Edge of the Empire: Technician - Slicer Specialization Deck
  • Edge of the Empire: Technician – Cyber Tech Specialization Deck
  • Edge of the Empire: Technician - Droid Tech Specialization Deck
  • Edge of the Empire: Technician - Modder Specialization Deck

Star Wars: Border of the Empire - Bounty Hunter Career Decks

  • Edge of the Empire: Bounty Hunter Signature Abilities Deck
  • Border of the Empire: Compensation Hunter - Assassinator Specialization Deck
  • Edge of the Empire: Bounty Hunter - Gadgeteer Specialization Deck
  • Edge of the Empire: Bounty Hunter - Survivalist Specialization Deck
  • Edge of the Empire: Compensation Hunter – Skip Tracer Specialization Deck
  • Edge of the Empire: Compensation Hunter – Martial Creative person Specialization Deck
  • Edge of the Empire: Compensation Hunter - Operator Specialization Deck

Star Wars: Border of the Empire - Universal Career Specialization Decks

  • Border of the Empire: Universal - Force Sensitive Exile Specialization Deck.
  • Adventures
    • Beyond the Rim - The Separatist treasure send Sa Nalaor was believed lost, but speculation and tantalizing rumors of its location proceed circulating in every swoop and hideout in the Milky way. The characters are trying to beat other crews of treasure-seekers (and maybe, each other) to its resting place.
    • The Gem of Yavin - A heist in which the characters strive to acquire a priceless corusca precious stone.
    • The Long Arm of the Hutt - A sequel to Escape from Mos Shuuta from the Beginner Game. It is a free PDF file that is downloadable from their website.
    • Mask of the Pirate Queen - The characters are looking to collect the bounty on the infamous Pirate Queen of Saleucami.
    • Under a Blackness Sunday (Free RPG Day Supplemental Chance): A booklet with Dice Conversion tables, Fast-Play Rules for Star Wars: Edge of the Empire, 4 pre-generated characters, and an adventure assault Corellia involving the Black Sun pirate syndicate. They were given away at retailers on Free RPG Day (Saturday, June xv, 2013). Star Wars: Edge of the Empire - Nether a Black Sun is currently bachelor for gratuitous download at the site.
  • Rules Supplements
    • Dangerous Covenants (Hired Gun Career Book) - Adds the Demolitionist, Enforcer, and Heavy Specializations.
    • Enter the Unknown (Explorer Career Book) - Adds the Archeologist, Big Game Hunter and Commuter Specializations.
    • Far Horizons (Colonist Career Book) - Adds the Entrepreneur, Marshall, and Performer Specializations.
    • Fly Coincidental (Smuggler Career Book) - Adds the Charmer, Gambler, and Gunslinger Specializations.
    • No Disintegrations (Bounty Hunter Career Book) - Adds the Martial Artist, Operator and Skip Tracer Specializations.
    • Special Modifications (Technician Career Book) - Adds the Cyber Tech, Droid Tech, and Modder Specializations.
  • Sourcebooks
    • Lords of Nal Hutta (Hutt Space Source Book)
    • Suns of Fortune (Corellian Sector Source Book)

Star Wars: Age of Rebellion [edit]

  • Rulebooks / bones sets
    • Star Wars: Age of Rebellion - Beta: Contains the chance Operation: Trounce Game. Includes one full-colour character canvass and six pre-generated illustrated character sheets. Die prepare not included.
    • Star Wars: Age of Rebellion - Beginner Game: Box prepare includes the basic 48-page Star Wars: Age of Rebellion rule book, four eight-page pre-generated illustrated player character booklets, a ready of 14 Star Wars Roleplaying Dice, and a gear up of 8 Destiny Tokens. Also includes the 32-page adventure module volume Takeover at Whisper Base and the following play aids: a double-sided map, 33 grapheme tokens and 7 vehicle tokens. The Beginner Game dominion volume is limited and lacks the total gameplay and graphic symbol generation and development rules from the Core Volume.
    • Star Wars: Historic period of Rebellion - Core Rulebook
  • Accessories
    • Star Wars: Age of Rebellion Game Main's Kit - Includes the 4-panel gamemaster's screen and a 32-folio booklet containing the hazard Expressionless in the Water. Includes expanded rules for land and space combat.
    • Star Wars: Age of Rebellion Career Decks: Decks of cards that tin be used every bit a quick reference tool for players and game masters. Each bill of fare shows one of a Career's Talents and can be used to remember what Talents a graphic symbol has and what they practice.

Star Wars: Historic period of Rebellion - Ace Career Decks

  • Age of Rebellion: Ace Signature Abilities Deck.
  • Age of Rebellion: Ace - Driver Specialization Deck.
  • Age of Rebellion: Ace - Gunner Specialization Deck.
  • Age of Rebellion: Ace - Pilot Specialization Deck.
  • Historic period of Rebellion: Ace - Beast Rider Specialization Deck.
  • Age of Rebellion: Ace - Hotshot Specialization Deck.
  • Age of Rebellion: Ace - Rigger Specialization Deck.

Star Wars: Age of Rebellion - Diplomat Career Decks

  • Age of Rebellion: Diplomat Signature Abilities Deck.
  • Historic period of Rebellion: Diplomat - Agitator Specialization Deck.
  • Historic period of Rebellion: Diplomat - Administrator Specialization Deck.
  • Age of Rebellion: Diplomat - Quartermaster Specialization Deck.
  • Age of Rebellion: Diplomat - Advocate Specialization Deck.
  • Age of Rebellion: Diplomat - Analyst Specialization Deck.
  • Age of Rebellion: Diplomat - Propagandist Specialization Deck.

Star Wars: Age of Rebellion - Commander Career Decks

  • Age of Rebellion: Commander Signature Abilities Deck.
  • Age of Rebellion: Commander - Commodore Specialization Deck
  • Age of Rebellion: Commander - Squadron Leader Specialization Deck
  • Age of Rebellion: Commander - Tactician Specialization Deck
  • Historic period of Rebellion: Commander - Figurehead Specialization Deck
  • Age of Rebellion: Commander - Instructor Specialization Deck
  • Historic period of Rebellion: Commander - Strategist Specialization Deck

Star Wars: Age of Rebellion - Soldier Career Decks

  • Age of Rebellion: Soldier Signature Abilities Deck.
  • Age of Rebellion: Soldier - Commando Specialization Deck
  • Age of Rebellion: Soldier - Medic Specialization Deck
  • Age of Rebellion: Soldier - Sharpshooter Specialization Deck
  • Age of Rebellion: Soldier - Heavy Specialization Deck
  • Age of Rebellion: Soldier - Trailblazer Specialization Deck
  • Historic period of Rebellion: Soldier - Vanguard Specialization Deck

Star Wars: Historic period of Rebellion - Engineer Career Decks

  • Historic period of Rebellion: Engineer Signature Abilities Deck.
  • Age of Rebellion: Engineer - Mechanic Specialization Deck
  • Age of Rebellion: Engineer - Saboteur Specialization Deck
  • Age of Rebellion: Engineer - Scientist Specialization Deck
  • Age of Rebellion: Engineer - Droid Specialist Specialization Deck
  • Age of Rebellion: Engineer - Sapper Specialization Deck
  • Age of Rebellion: Engineer - Shipwright Specialization Deck

Star Wars: Age of Rebellion - Spy Career Decks

  • Age of Rebellion: Spy Signature Abilities Deck.
  • Age of Rebellion: Spy - Infiltrator Specialization Deck
  • Age of Rebellion: Spy - Spotter Specialization Deck
  • Age of Rebellion: Spy - Slicer Specialization Deck
  • Age of Rebellion: Spy - Courier Specialization Deck
  • Age of Rebellion: Spy - Interrogator Specialization Deck
  • Historic period of Rebellion: Spy - Sleeper Agent Specialization Deck

Star Wars: Age of Rebellion - Universal Career Decks

  • Age of Rebellion - Forcefulness Sensitive Emergent Specialization Deck.
  • Age of Rebellion - Recruit Specialization Deck.
  • Adventures
    • Rescue at Glare Acme Box Set (Rebellion Mean solar day Supplemental Gamble) - Contains a 48-folio Hazard / Star Wars - Age of Rebellion Fast-Play Rules booklet, three sets of play aids (each containing a mapsheet with three maps and 4 pre-generated character sheets) to run iii i-shot sessions, a set of xiv Star Wars Roleplaying Dice and 8 Destiny Tokens, and a promotional Rebellion Solar day affiche. But bachelor to participating retailers who applied to get them before August half dozen, 2014. The result was held worldwide on Rebellion Day (Saturday, September 13, 2014).
    • Onslaught at Arda I - A military campaign in which the characters are operating out of a underground Rebel base. Includes mass gainsay rules and new vehicle stats.
    • Friends Like These - The characters have to protect the planet Xorrrn and defend the secret Insubordinate shipyards in that location. Includes rules for creating and playing Mandalorian characters.
  • Rules Supplements
    • Stay on Target (Ace Career Book) Adds the Beast Rider, Hotshot, and Rigger Specializations.
    • Desperate Allies (Diplomat Career Book) Adds the Advocate, Analyst and Propagandist Specializations.
    • Pb by Example (Commander Career Book) Adds the Figurehead, Instructor and Strategist Specializations.
    • Forged in Boxing (Soldier Career Book) Adds the Heavy, Trailblazer, and Vanguard Specializations.
    • Fully Operational (Engineer Career Book) Adds the Droid Specialist, Sapper, and Shipwright Specializations.
    • Cyphers and Masks (Spy Career Volume) Adds the Courier, Interrogator and Sleeper Agent Specializations.
  • Sourcebooks
    • Strongholds of Resistance (Alliance Worlds Source Book)

Star Wars: Strength and Destiny [edit]

  • Rulebooks / basic sets
    • Star Wars: Forcefulness and Destiny - Beta: Contains the introductory adventure Lost Knowledge and comes with ane blank full-color grapheme canvas and vi pre-generated illustrated graphic symbol sheets.
    • Star Wars: Force and Destiny - Beginner Game: Includes a 48-page Beginner's Game bones rule book, four pre-generated grapheme folios, 2 downloadable character folio PDF files, a set of xiv Star Wars Roleplay Dice and eight Destiny Tokens. Likewise includes the 32-page gamble module book Mountaintop Rescue and the following play aids: a double-sided map sail (obverse (iii maps): The Valley, The Path to the Ruin, & The Ruin; reverse: The Temple), and 55 graphic symbol and monster tokens. The Beginner Game basic rule book is limited and lacks the full gameplay and character generation and development rules from the Core Book.
    • Star Wars: Force and Destiny - Core Rulebook: Contains the introductory run a risk Lessons from the By.
  • Accessories
    • Force and Destiny Game Master's Kit: Includes the gamemaster'due south screen and a 32-folio booklet containing the adventure module Hidden Depths. Includes expanded rules for experienced Knight-level play, allowing you to start players off with developed Talents and Force powers.
    • Strength and Destiny Career Decks: Decks of cards that can be used as a quick reference tool for players and game masters. Each card shows one of a Career's Talents and a hand of cards (or the whole deck) can be used to retrieve what Talents a character has and what they exercise.

Star Wars: Forcefulness and Destiny - Guardian Career Decks

  • Force and Destiny: Guardian - Signature Abilities Deck
  • Force and Destiny: Guardian - Soresu Defender Specialization Deck
  • Force and Destiny: Guardian - Protector Specialization Deck
  • Forcefulness and Destiny: Guardian - Peacekeeper Specialization Deck
  • Strength and Destiny: Guardian - Armorer Specialization Deck
  • Force and Destiny: Guardian - Warden Specialization Deck
  • Force and Destiny: Guardian - Warleader Specialization Deck

Star Wars: Force and Destiny - Warrior Career Decks

  • Strength and Destiny: Warrior - Signature Abilities Deck
  • Force and Destiny: Warrior - Shii-Cho Knight Specialization Deck
  • Strength and Destiny: Warrior - Starfighter Ace Specialization Deck
  • Force and Destiny: Warrior - Attacker Specialization Deck
  • Force and Destiny: Warrior - Juyo Berserker Specialization Deck
  • Force and Destiny: Warrior - Steel Hand Proficient Specialization Deck
  • Force and Destiny: Warrior - Colossus Specialization Deck

Star Wars: Force and Destiny - Spotter Career Decks

  • Strength and Destiny: Sentinel - Signature Abilities Deck
  • Forcefulness and Destiny: Lookout - Shien Adept Specialization Deck
  • Force and Destiny: Scout - Artisan Specialization Deck
  • Strength and Destiny: Lookout - Shadow Specialization Deck
  • Force and Destiny: Sentinel - Racer Specialization Deck
  • Forcefulness and Destiny: Lookout man - Investigator Specialization Deck
  • Force and Destiny: Sentinel - Sentry Specialization Deck

Star Wars: Strength and Destiny - Seeker Career Decks

  • Force and Destiny: Seeker - Signature Abilities Deck
  • Force and Destiny: Seeker - Ataru Striker Specialization Deck
  • Force and Destiny: Seeker - Pathfinder Specialization Deck
  • Force and Destiny: Seeker - Hunter Specialization Deck
  • Forcefulness and Destiny: Seeker - Navigator Specialization Deck
  • Strength and Destiny: Seeker - Executioner Specialization Deck
  • Force and Destiny: Seeker - Hermit Specialization Deck

Star Wars: Force and Destiny - Consular Career Decks

  • Force and Destiny: Consular - Signature Abilities Deck
  • Force and Destiny: Consular - Niman Disciple Specialization Deck
  • Strength and Destiny: Consular - Sage Specialization Deck
  • Forcefulness and Destiny: Consular - Healer Specialization Deck
  • Force and Destiny: Consular - Teacher Specialization Deck
  • Strength and Destiny: Consular - Arbiter Specialization Deck
  • Force and Destiny: Consular - Ascetic Specialization Deck

Star Wars: Force and Destiny - Mystic Career Decks

  • Force and Destiny: Mystic - Signature Abilities Deck
  • Force and Destiny: Mystic - Makashi Duelist Specialization Deck
  • Strength and Destiny: Mystic - Seer Specialization Deck
  • Force and Destiny: Mystic - Counselor Specialization Deck
  • Force and Destiny: Mystic - Magus Specialization Deck
  • Force and Destiny: Mystic - Prophet Specialization Deck
  • Force and Destiny: Mystic - Alchemist Specialization Deck
  • Adventures
    • Lure of the Lost (Star Wars: Force and Destiny - Beginner Game Bonus Adventure)
    • Chronicles of the Gatekeeper
    • Ghosts of Dathomir
  • Rules Supplements and Sourcebooks
    • Keeping the Peace (Guardian Career Volume) - Adds the Armorer, Warden, and Warleader specializations.
    • Savage Spirits (Seeker Career Book) - Adds the Executioner, Hermit, and Navigator specializations.
    • Endless Acuity (Spotter Career Book) - Adds the Investigator, Racer, and Sentry specializations.
    • Disciples of Harmony (Consular Career Book) Adds the Arbiter, Ascetic, and Teacher specializations.
    • Unlimited Power (Mystic Career Book) - Adds the Alchemist, Magus, and Prophet specializations.
    • Knights of Fate (Warrior Career Book) - Adds the Colossus, Juyo Berzerker, and Steel Hand Adept specializations.
  • Sourcebooks
    • Nexus of Ability (Worlds Strong in the Force Source Book)

Reception [edit]

Star Wars: Forcefulness and Destiny won the Origins Award for Best Role-Playing Game and Fan Favorite Part-Playing Game for 2016.[fourteen]

Star Wars: Edge of the Empire won the Origins Award for Fan Favorite Function-Playing Game for 2017.[15]

Reviews [edit]

  • Casus Belli (v4, Issue 14 - Mar/Apr 2015)[16]

Meet too [edit]

  • List of Star Wars Roleplaying Game books
  • Star Wars: The Roleplaying Game (West End Games) (Licensed from 1987 to 1999)
    • D6 system - D6 Space (2004-2010): West End Games' generic fix of Space Opera / Cyberpunk rules derived from the Star Wars RPG version of the D6 organization.
  • Star Wars Roleplaying Game (Wizards of the Coast) (Licensed from 2000 to 2010): WotC's d20 version of Star Wars, oft dubbed "D20 version 3.75" because elements from it were incorporated into Dungeons & Dragons 4th Edition.
  • Genesys (2017-2020): Fantasy Flight Games' generic set of rules based on the Star Wars RPG. It uses similar dice, just changed the result symbols.

References [edit]

  1. ^ a b c d Miller, Matt. "Top Of The Table – Star Wars: Border Of The Empire". Game Informer . Retrieved x March 2021.
  2. ^ a b c d e f Appelcline, Shannon (2014). Designers & Dragons. 'ninety-'99 : A history of the roleplaying game industry (2nd ed.). Silver Springs, Physician, Us: Evil Hat Productions. ISBN978-1-61317-081-6.
  3. ^ "The Forcefulness Awakens Beginner Game". world wide web.fantasyflightgames.com. fantasy flight games. Retrieved ten March 2021.
  4. ^ "Ascension of the Separatists". www.fantasyflightgames.com . Retrieved 2019-10-03 .
  5. ^ "Wizards of the Coast Drops Star Wars License". The Haunted Game Buffet. The Haunted Game Buffet LLC. Retrieved July 5, 2014.
  6. ^ Fantasy Flight Games news (April 25, 2014), "Brainstorm Your Service in the Rebel Alliance: The Star Wars: Age of Rebellion Beginner Game is At present Bachelor"
  7. ^ Fantasy Flight Games news (July three, 2014), "Enter the Historic period of Rebellion: The Core Rulebook, Game Primary's Kit, and Roleplaying Dice Are At present Available"
  8. ^ Hicks, Jonathan (2018-08-15). "Fantasy Flight Games: Announcing a New Era Sourcebook for Star Wars Roleplaying". Fantha Tracks . Retrieved 2019-10-03 .
  9. ^ "Available Now – May 9". www.fantasyflightgames.com . Retrieved 2019-10-03 .
  10. ^ "Star Wars: Border of the Empire". Penny Arcade . Retrieved 10 March 2021.
  11. ^ a b c d e f g h i j chiliad l m n o p q r s Star Wars : Edge of the Empire roleplaying game : core rulebook. Roseville, Minnesota: Fantasy Flying Games. 2013. ISBN978-1616616571.
  12. ^ a b c d east f one thousand h i j k l k due north Star Wars, Age of Rebellion roleplaying game. Core rulebook. Roseville, MN: Fantasy Flight Games. 2014. ISBN9781616617806.
  13. ^ a b c d due east f thou h i j g l 1000 n o Star Wars: Force and Destiny roleplaying game. Core rulebook. Roseville, MN: Fantasy Flight Games. 2015. ISBN9781633441224.
  14. ^ "2016 Origins Award Winners".
  15. ^ "2017 Origins Honor Winners".
  16. ^ "L'Ère de la Rebellion | Article | RPGGeek".
  1. ^ "Humans" in the Star Wars universe, like in most fantasy and science-fiction worlds, are a singled-out species. (The man-like Corellian and Mandalorian species, like the Vilani and Zhodani in Traveller, are classified as Human races in the game). There are also humanoid (human-appearing) species, like the Chiss, Twi'lek, and Umbarans, which each take their ain species templates. The xenophobic Empire refers to such races as "near-humans", treating them just slightly improve than the "non-human" (inhuman-appearing) conflicting species.
  2. ^ The Border of the Empire's Technician-Mechanic and Age of Rebellion's Engineer-Mechanic specializations take the same Specialization Copse. However, they have dissimilar career skills to choose from to describe their dissimilar grapheme concepts.
  3. ^ In the Star Wars Expanded Universe, a "Slicer" is a technician trained in breaking into secured reckoner databases.
  4. ^ The cost of a Talent depends on which row it occupies on the Tree. It costs a multiple of 5 points per row (starting time at 5 points per Talent (1st row x five points)) on the starting time row downwardly to 25 points per Talent (5th row x 5 points) on the fifth and final row).
  5. ^ WFRP(3e) used Characteristic (Ability), Expertise (Proficiency), Challenge (Difficulty), Fortune (Boost), and Misfortune (Setback) dice. There were likewise "Stance" dice: a Bourgeois dice was added if the graphic symbol used a low-risk approach and a Reckless die was added if the character was taking a loftier-risk arroyo.
  6. ^ Allows the player to re-roll the die if an "exploding" outcome comes up (and tin echo this if the actor rolls consecutive "exploding" results). The additional results are and so added to the full. The "exploding" result is usually the highest digit on a polyhedral die (similar "6" on a six-sided die).
  7. ^ Originally the early Lightsaber-wielding characters in Edge of the Empire and Age of Rebellion used either Brawn or Agility as a base. This was subsequently clarified to just Brawn when Force and Destiny was released.
  8. ^ Considering Star Wars uses Fantasy Violence, Minions don't "die" - they only give a shrill Wilhelm scream and fall over.
  9. ^ Example: Greedo, 1 of Jabba the Hutt's limb-breaking goons, would be considered a Rival to Han Solo. His motivation is that he's at that place to collect a debt (and maybe squeeze some extra credits out of Han while he's at information technology). Too bad he was greedy and stupid enough to threaten Han with a blaster. He might take eventually been used as a recurring foil to either frustrate and obstruct Han or threaten and motivate him without straight involving his boss (Solo's later Nemesis).
  10. ^ Example 1: Boba Fett, a relentless, nigh-unkillable bounty hunter. He is considered a Nemesis because he's dangerous and competent in his ain right and is more than than a match for well-nigh of his bounties.
  11. ^ Example 2:Jabba the Hutt, an interstellar crimelord who rules Tatooine. Han Solo foolishly shot 1 of Jabba'southward thugs in a public place and then skipped out on paying his debts. Jabba's motivation is that he wants to punish Solo for making him await weak while making an example of him to deter future deadbeats. Jabba isn't very dangerous past himself, simply he has the networking and resources to send Minions and Rivals after Han. Non but that, he has the wealth and influence to buy out the Purple compensation on Solo's caput and hire Boba Fett to deliver Solo packed in carbonite.

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Source: https://en.wikipedia.org/wiki/Star_Wars_Roleplaying_Game_%28Fantasy_Flight_Games%29

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